![]() ![]() I was actually suspecting the audio plugin messing up before, but this is a general bahviour of UE4 (at least in 4.25.3). ![]() Removed it, and since this was a work-in-progress project I didn't remove the H engine. We actually found that out while trying a sound plugin (wwise) which didn't find its runtime functions after compiling. It picks up the engine code / runtime dlls when a valid VS2019 project is build for the UE project when a dummy c++ class is created. ![]() Help! What am I doing wrong? Houdini 18.0.566 Unreal Engine 4.25.3 and 4.24.3 I've searched the forum posts and read the official Houdini documentation on UE packaging [ but have been unable to find insight on this issue. The app packaging completes successfully, but the runtime error above is triggered. In addition to trying this with the Houdini plugin installed at the UE engine level: C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\Runtime\HoudiniEngine\ …I've also tried moving the plugin to my project's Plugin's directory: \Plugins\Runtime\HoudiniEngine\ Both result in the same issue. ![]() Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.” exe and get an error window stating: “Plugin ‘HoudiniEngine’ failed to load because module ‘HoudiniEngineRuntime’ could not be found. Enable the Houdini Plugin for the project.Create a new UE Blueprint project (I'm using UE 4.25).I've been unable to successfully package even a simple, bare-bones UE project when the Houdini plugin is enabled. ![]()
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